The Joysticks of War
By Dr. John Reizer
Editor at NoFakeNews.net
In the case of video games, a joystick is routinely used by players to navigate through computer, simulated worlds. The joystick allows the player(s) to be able to move simulated entities and machines through a make-believe, virtual world. Now, more than ever before, a large inventory of video games have war and killing as their central themes. Entertainment in today’s world equates to children and young adults sitting in front of a video screen while attempting to blowup and kill different virtual characters and targets.
It is not an accident that so many video games being released today are centered on players operating military aircraft and deadly weaponry in simulated combat scenarios. It is also not an accident that these games are designed to be operated by players using a joystick or similar control module that requires a certain degree of eye-hand coordination in order to succeed in accomplishing specific game objectives.
The joystick/video game products are cleverly crafted training tools specifically designed for young people. They are being placed into the marketplace under the direct orders of the powers that be. In the eyes of the Military Industrial Complex, our children are future warriors that will need to develop special skill sets required to operate expensive and very technical military equipment later in their lives. The truth be told, there are lots of wars planned in our planet’s future. You can count on it! Many of the video game products, which are being offered to young people for entertainment purposes, have been designed specifically to train them for a future life inside a military arena.
Video games that feature battlefield platforms or similar concepts desensitize players from the fact that they are engaged, while playing the products, in the simulated acts of killing people and destroying property.
In the construct of a video game, no one really dies. The perceptions realized by players involved with specific games are that the activities are merely innocuous forms of entertainment. When the same players join the military, later in their lives, they will operate real joysticks while carrying out legitimate mission activities. They will already be conditioned from previously playing video games to perceive the real life mission activities as being innocuous as well. When they eventually kill someone in a live, military combat scenario, it will register inside their brains as a simulated kill of a virtual world character within the confines of a game.
A society of young and very impressionable people, that are regularly encouraged to grow up playing with joysticks attached to certain video games, are easily transformed later in their lives into killing machines. Individuals addicted to playing video games of this disturbing nature are being neurologically hardwired, from a psychological standpoint, to kill and destroy simulated targets without feeling any remorse from their actions. It is an ingenious way to train, develop, and program future killers. In fact, the act of simulated killing becomes something that gives many players a sense of satisfaction or even enjoyment. Perhaps, this is why these tools are referred to as joysticks?
What do you think about this subject?